A new version of the Civilization game is in progress
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The goal of the game is to establish a mighty kingdom that will last forever. Dominate the globe by creating and leading a civilisation through the centuries, from the Stone age right on up to the age of Information and Technology. You'll go to battle, negotiate treaties, advance your culture, and more as you compete against some of history's most powerful figures to build the greatest civilisation the world has ever known. Civilisation VI introduces new methods to shape your planet via interaction. Cities may now grow geographically throughout the globe, new opportunities can be discovered by active study into technology and culture, and competing leaders will pursue their own goals based on their unique pasts as you compete for one of five possible game outcomes.
In a press release issued this week, Take-Two Interactive—parent company of Firaxis—announced the news. Several workers shifts at the studio were reported in the statement. Studio manager Steve Martin is leaving Firaxis after more than 17 years in the role, which he took up from Firaxis co-founder Jeff Briggs in 2006. Martin has decided to leave the firm. Former COO Heather Hazen is taking over day-to-day management of the studio and will now report directly to Firaxis's CEO. "I'm happy to have this chance to continue on the studio's famous tradition," Hazen stated after hearing that Firaxis is working on the next installment in the renowned Civilisation game. I am honoured to be given the chance to continue the studio's rich history.
The head designer of the Civilisation series remarked, "I'm happy to be working with some of the top developers in our business, and we have plans to take the Civilization franchise to thrilling new heights for our millions of gamers across the globe." Here at my company, we have some of the most talented programmers in the business. It was announced on Friday that Jake Solomon had left his position at Firaxis. Despite being one of the most prominent designers at the firm thanks to his contributions to the XCOM series and Marvel's Midnight Suns, the designer has opted to quit the company after 23 years of service." Despite his fondness for the process of making tactical turn-based games, Solomon noted on Twitter that "it's time for other, better individuals to take that sector ahead." "This new fantasy is like a bright bulb shining in my brain." We need to go give chase right now."
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